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[FPSC] - [X9] - Rail Shooter Tutorial |
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Gunn3r
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Joined: 20 Jan 2010 Location: Portland, OR Online Status: Offline Posts: 220 |
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Topic: [FPSC] - [X9] - Rail Shooter TutorialPosted: 08 Feb 2010 at 5:41pm |
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1> Open FPSC and create a new blank map. 2> Goto your entities tab and click on "Scifi/Scenery/Lifts/antigravplatform" This will be the "rail" that your player is guided on EDIT: My texture for the antigravlift was screwed up, so I am using antigravplatform. It works the same way. 3> Hit 'B' to snap to the grid. 4> Place antigravplatform where desired. 5> Right click on the lift 6> Set the following options: Effect: effectbank\cubemap\cubemap.fx Transparency: 1 Speed: 100 IsImmobile: No Physics On?: No ![]() 7> Save this script as Lift3.fpi
Set this script as the AI main 8> Click Apply Changes 9> Goto the markers tab and place a Player Marker on the Lift, but MAKE SURE YOU HIT PAGE UP A FEW TIMES. If you don't, the game will seem jerky and unresponsive. 10> Right click the Player Marker. Set the Player Speed to 1. This will make it to where the player does not fall off the lift as it travels around. Also, give the player his starting weapon by changing the "Has Weapon" box. ![]() 11> Create a waypoint path starting in front of the lift and heading to where you want the level to end. This will be the path that the player is taken throughout the level. 12> Place a Win Zone at the end of your waypoint path so that there is an end to the level. 13> Place entities accordingly.
Edited by Gunn3r - 08 Feb 2010 at 5:42pm |
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Deathead
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Joined: 22 Jan 2010 Location: Look behind you Online Status: Offline Posts: 179 |
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Posted: 09 Feb 2010 at 9:54am |
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Great tutorial gunn3r. I can see alot of people making House of the Dead clones pretty soon.:)
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Gunn3r
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Joined: 20 Jan 2010 Location: Portland, OR Online Status: Offline Posts: 220 |
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Posted: 21 Feb 2010 at 8:48pm |
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What's funny is that I made this tutorial a couple years ago, but it was never put in the FPSC Community Guide, so no one knows about it...
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